Kickball Rules
***ALL PARTICIPANTS MUST BRING THEIR HORNET CARD IN ORDER TO PLAY***
Games will be governed by the 2005 Amateur Softball Association (ASA)
Official Rules with the following modifications:
Starting the Game:
The captain or team representative must list the batting order prior to the
start of the game on the score sheets provided. A coin flip will determine
the choice of home and visiting teams. Be ready to bat/kick in proper order.
Teams should hustle in and out between innings as there is a time limit in
effect. First and last names must be legibly printed on the scorecard (no
nicknames please).
Lineup:
A team consists of eight players. A minimum of six players are needed to start
and continue a game.
Game Time:
Games are 7 innings or 50 minutes. Kickball is played on a regulation softball
field.
General Play:
The batter is out in situations similar to softball (forceouts, popouts, etc.).
In addition, a runner is out when he/she is hit by a thrown ball below the
shoulders.
The ball is put in play when the pitcher rolls the ball toward home plate and
the batter attempts to kick the ball. The batter must wait for the ball to
be within three feet of home plate before kicking the ball. If the batter does
not like the pitch, he/she should not attempt to kick it, and another pitch
will be thrown. There are no walks. A batter gets only two attempts at kicking
the ball. A missed attempt or foul ball on the second attempt is considered
an out. A runner who leaves the base before the pitch reaches home plate or
is hit, is out and the ball is dead. Leading off and stealing bases between
pitches is not allowed. In order to prevent injury and protect the defensive
player attempting to make a play on a base runner, the base runner must be
called out, if he/she remains on his/her feet, and deliberately, with great
force crashes into a defensive player holding the ball, waiting to apply a
tag. If the act is determined to be flagrant, the offender may also be ejected.
If an accident to a batter-runner or base runner prevents him/her from proceeding
in the game, a substitute runner is permitted. If no substitutes are
available, the player who made the last out will run.
Bunting will not be permitted and is a dead ball and an automatic out.
Forfeits:
Game time is forfeit time if no players of a team are present. If there is
at least one player present, the team will receive an extra 5 minutes before
a forfeit is called.
Mercy Rule:
After 4 innings, 15 runs or more. After 5 innings, 10 runs or more.
Equipment:
Recreational Sports will provide bases, kickballs and umpires. Teams must provide
all other equipment.
No player is allowed to wear steel baseball cleats. Screw in or screw on cleats
will be allowed if they are determined safe by the Supervisor or Official before
each game.
**No jewelry is permitted during Intramural events.
Protest:
Protest must be declared at the time of the incident by the team captain.
No protest will be considered based on an officials judgment call, or
after the game has been completed. This includes the checking of rosters
for illegal players.
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