Projectile Motion II
Conclusion:
Application:
Try to hit the basket again.
Take your initial projectile velocity and multiply by 0.309 and let
this be the initial y-component of the projectile velocity. Take your initial
projectile velocity and multiply by 0.951 and let this be the initial x-component
of the projectile velocity. How far from the launcher should you place
the basket in order make the projectile in the basket?
Things to do:
1. Using the Pythagorean theorem, verify that these components are
the components of the initial velocity.
2. Determine the range of the projectile for this situation.
3. Determine the launch angle from the given information.
4. Verify your prediction empirically.