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KSN
Volume 36
Number 3
February 1990
(Reprint of 1991 issue)
ISSN: 0022-877X


ABOUT THIS ISSUE
- about KSN
-
about the author

IN THIS ISSUE
- introduction
- "arguments" voiced by opponents of dissection
- will you have a 'Jenifer'?
- general strategies
- guidelines for good dissections
- the "hammer test"
- wherein lies "meaning"?
- sensory scale
- developing students' powers of observation
- vivisection
- shortcomings of "alternatives"
- palpation
- the modern muscle misconception - a case for reality
- the text and the lab
- lysenko - the case against abstractions
- student blood labs
- what is wrong with the NABT polcy on dissection?
- consequences of eliminating the real experience base
- summary
- further reading
- read this - it concerns your future


This page was last modified:
November 8, 2003 3:30 PM

Originally posted:
March 19, 2003


 

Dissection
by John Richard Schrock


SHORTCOMINGS OF “ALTERNATIVES”

LIVE ANIMALS--A person who drives a car but doesn't know what is under the hood or how it operates cannot repair it, doesn't know why it needs oil, gas, and air, and doesn't comprehend why certain operations or usages are harmful. The general acceptance that mere observation of external anatomy and behavior can provide an adequate experience base for understanding functional anatomy, diversity, evolution, and science process is a sad commentary on the current state of science literacy in the general public and the science education community endorsing this view.

PICTURES--This medium does not lay down any memory of sound, taste, smell, or touch; it provides a one dimensional “perfect” visual image; and does not interact, test true, or provide real consequences.

MODELS--Imitation models (not made from real taxidermy, etc.) improve on pictures by providing a three dimensional or stereoscopic input, but do not usually test true to touch--and otherwise have the same limitations as pictures. Real specimens mounted in museum displays are at a higher level because they are test truthful for surface features (although there are usually restrictions to touch). The public does not have an appreciation for museum and school collections as genuine objects with irreplaceable research and educational value. Hopefully, most people will gain an understanding of how animals are essential in biomedical research because most of us have empathy for accident and disease victims. But the critical educational function of genuine specimens in museums and classrooms is far less obvious. Each teacher and museum educator must be able to explain why real artifacts and three-dimensional displays perform an educational function that could not be served by models and audiovisuals.

COMPUTER SIMULATION AND “HYPERTEXT”–Despite the media hype, these experiences are not truly interactive, nor test truthful, nor do they provide real consequences. The National Advisory Group of Sigma Xi, the Science Research Society, recently provided this sober appraisal of such educational technology in its report "An Exploration of the Nature and Quality of Undergraduate Education in Science, Mathematics and Engineering (1989)":

“Two examples of the constructive use of computer simulations are: 1) to provide students with mock experiences with complex equipment in the laboratory in order to dissipate student anxiety, save time and protect the equipment, and 2) to display graphically changes in numerical values as predicted by a specific model, in response to variations of the parameters in the model . . . The National Advisory Group supports appropriate uses of computer simulations but takes a very strong position against their use to replace laboratory hands-on experience. Students need to learn to critically assess computer simulations, to question the models on which they are based, and to recognize that simulations are not true science or engineering investigations.

DEMONSTRATIONS – This is a good learning experience (hopefully a review) for the teacher. However, it attenuates the sensory input for students as more distant observers and eliminates direct interaction for the student. TV monitoring of demonstrations greatly improves the experience, but still denies interaction to the majority of students.



PALPATION is the technique a physician uses to diagnose by feel. The liver feels different from the stomach. Press on a pelvic organ; if the fingerprint remains, it is the colon with moldable feces; if firm and rubbery, it is the uterus. This is a refined skill for doctors, but we all use it in everyday life. When a child asks "Let me see that," he holds out his hand (and gets angry if you only let him see it). What we gain from touch is desperately overlooked or undervalued in education.


 



Next Section:
- the modern muscle misconception - a case for reality

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