TALES
OUT OF SCHOOL
March 1995
TURN OF THE CENTURY GAMES AND TOYS
by Jennifer Marek
The October 1994 issue of Tales Out of School described
the technique of living history, along with programs available
in Kansas and sample activities for the classroom. This issue
outlines classroom activities that can be used to supplement
subject matter and are easily done with little preparation.
The first part includes games that were played approximately
between the years 1890 and 1920. The second part includes
toys common to the same years. Much of the information in
this Tales Out Of School comes from Education
by Plays and Games by George Ellsworth Johnson, published
in 1907.
GAMES
Come with me, Bird, Beast, or Fish, Spin the Platter, Hull
Gull, My Grandmother Doesn't Like T, Winkum, Cupid's Coming
You can introduce your students to this activity by asking
such questions as--
What games do you play? What games do you think your grandparents
or great-grandparents played when they were children?
Many games that were played between 1890 and 1920 are still
being played today. They include tag, hopscotch, leapfrog,
baseball, football, jump rope, and London Bridge. Other games
would be slightly different or completely unknown. The games
described here, like many other games of their time, require
only items found at home.
"COME WITH ME"--This game is similar to
several games that children play now. To start the game,
everyone gets in a circle. One person will be "it" and will
run around the circle. He/she will eventually touch someone
on the back and say "Come with me!" They run in opposite
directions around the circle. When they meet, they take hold
of each others hands, swing once, and race for the vacant
place. Whoever arrives there first remains in the place while
the other continues the game.
"BIRD, BEAST, OR FISH"--This game requires
a knotted handkerchief, slate, and chalk. Everyone is in
a circle and sitting down. One person has the knotted handkerchief
and will toss it to someone, saying "Bird!" or "Beast!" or "Fish!" That
person has ten seconds to respond by naming a type of bird,
beast, or fish--whichever one was said. A name can only be
said once and will be written down on the slate. The person
with the handkerchief then tosses it to someone else. This
game could supplement a science unit dealing with animals,
or the categories could be changed to fit other subject areas.
"MY GRANDFATHER'S GENERAL STORE"--Before
playing this game you may have to explain the concept of
a "general store," a small store that had almost anything
in it--everything from food to fabric to tools. It could
have been the only store nearly to get supplies. To play
the game one person starts by saying "My grandfather owns
a general store and in it he has _____." The mentioned item
must begin with the letter "a." The next person repeats the
phrase and adds something that begins with "b." The game
continues through the alphabet until "z" names the entire
list.
"SPIN THE PLATTER"--This game uses a tin
pie pan. One person stands in the middle of a circle, spins
the platter, and calls someone's name. That person must catch
the platter before it falls. The catcher will continue the
game by spinning the platter and calling another name. If
he/she doesn't catch the platter, the platter will be spun
again, and someone else's name called.
"HULL GULL"--The players are divided into
small, even groups. Each person has 7 dried beans. One person
starts the game by placing his hands behind his back and
putting any number of beans in his/her right hand. Then he/she
turns to the person on the right, puts out his/her right
hand, and says "Hull gull, hands full, parcel, how many?" If
the guess is correct, the person gets the beans in the right
hand. If the guess is wrong, the second person makes up the
difference by giving him the number of beans he missed. For
example, he would have to give the person two beans if he
had guessed three and there had really been five in the right
hand. The second person then turns to the person on the right
and continues. When time is called, the person who has the
most beans wins. More beans may be used. This is an excellent
game to practice math skills.
"MY GRANDMOTHER DOESN'T LIKE T"--In this
game the first person says to the next, "My grandmother doesn't
like t." He asks the first, "What does she like?" The first
responds with a type of food or drink. The moderator knows
what the Grandmother likes (nothing with the letter "T" in
it) and answers yes or no. The players listen to what the
words have in common and discover that she does not like
any food or drinks with the letter "T" in it. Once they know
the secret, they call still play the game by always naming
food and drinks without the letter "T" in it. They may also
change the letter. This game is a fun way to practice spelling.
"WINKUM"--Arrange four chairs in a square
so that each one faces another. Have three girls sitting
in three of the four chairs. One boy stands behind each of
the chairs. The boy with an empty chair winks at one of the
girls, who then attempts to go to the empty chair while the
boy behind her tries to prevent her by placing his hands
on her shoulders when she starts to move. "Winkum" is a parlor
game and provided an excellent opportunity for boys and girls
to flirt in an acceptable manner.
"CUPID'S COMING"--The players sit in a
circle. One says, "Cupid's coming." The player next to him
asks, "How is he coming?" The first replies, "He's _________ing." And
so on around the circle each with a verb ending in "ing" such
as running, skipping, etc. This game can be used when studying
verbs in English. During the game if a player is unable to
supply the correct answer, he/she may pay a "forfeit." A "forfeit" can
include any type of challenge, such as hopping on one foot
or solving a riddle ("Leave with two legs and return with
six legs." They return carrying a chair).
TOYS
Puzzle
Doll
Tin can stilts
Spool cannon
Children had plenty of work to do at the turn of the century,
but they also found time to play. They played with dolls,
paper airplanes, kites, and jump ropes. Unlike today, though,
many children made their toys instead of buying them at the
store. The toys included in this newsletter are easily made
using materials found at home.
PUZZLES--The materials needed for a puzzle
could be found in almost any household. To make a puzzle,
choose a picture. Lightly glue it to a piece of cardboard.
Cut any extra cardboard off. Wait until glue dries and then
cut it into puzzle pieces, not too big and not too small.
DOLLS--To make a doll, one only had to
search Mother's sewing bag for the needed supplies--scraps
of cloth, scissors, and thread or string or yarn. A cloth
doll is made from many sizes of scrap cloth. Select a rather
large piece of cloth. Cut it into a square and put it wrong
side up. Place a small handful of scraps in the center of
this piece (shredded plastic bags or throwaway hosiery could
be used today). This will be the head when the cloth is brought
around the tiny scraps. Tie a piece of thread or yarn around
the cloth at the bottom of the head to make the neck. Bring
the opposite short sides of the cloth up so they stick straight
out to the sides. Cut a slit on each side at the fold, ending
just before the neck. Roll up a small piece of cloth and
place it under the cloth in the slits. This becomes the arms.
Tie a piece of thread under the arms around the cloth. That
shows the waist. The rest of the cloth is the skirt. You
can tie the wrists with string. The doll may become a boy
by cutting the cloth on both layers up the center to the
waist. The ankles are then tied with thread.
TIN CAN STILTS--These are made out of tin
cans and rope. One end of the can is already cut out. Cut
two holes in the closed end of the cans. Tie the ends of
the rope together inside the can. Stand on the closed ends
of the cans and grasp the loops of rope in your hands. Use
both arm and leg muscles to move your feet.
A variation of the tin can stilts requires two quart-sized
fruit juice cans and short pieces of string or twine. Two
holes are punched in the closed end of each can, as far apart
as the width of the walker's foot. The string is drawn through
the two holes in the can, and is tied so that it is just
long enough for the foot to be slipped in easily.
SPOOL CANNON--A spool cannon uses an empty
wooden thread spool, rubber band, two large buttons, and
two tacks. The rubber band is attached to the spool at the
back of one side by placing one folded end on the spool,
placing one button over it, and pushing a tack through the
button hole and the rubber band, and into the spool. The
same procedure is followed for the other side of the spool,
the rubber band being stretched across the near end of the
spool. Spool cannons were used when playing toy soldiers.
Small sticks were fired at the enemy soldiers by placing
the sticks in the spool "barrel" and pulling the rubber band
back and letting it go.
Jennifer Marek compiled
this information while she was a graduate student in history
at Emporia State University. |